| Visit the CopperCon 24 Participants (under construction)
page for biographies and web links for our participants. Check the
pocket program at the convention for any changes to the schedule.
Just the FAQs:
Q. What do the 3-letter codes that identify the panels
mean?
A. We used them to keep track of all the different types of programming
that fans have come to expect. Meanings are as follows (click on the abbreviation
to get to the listing of those panels):
Panels with code "FAN"
fall in the realm of "General Fandom"
This category includes topics that fall within the realm of general
"fannish" interest that don't really fit any of the other categories but
that we included anyway. Some panels featuring our major Guests may
be included here.
Panels with code "WRI"
fall in the realm of "Authoring"
This category deals with aspects of writing, from the creative process
through grammatical construction, to the practical aspects of getting your
work published.
Panels with code "ART"
fall in the realm of "Artistry"
This category deals with aspects of art, from the creative process through
techniques to the practical aspects of marketing your work. Included are
the arts of costuming, cartooning, fine arts, theater, movies and anime.
Panels with code "SCI"
fall in the realm of "Science"
Good science fiction relies on authors' creative use of believable science
and this track is meant to present updates and glimpses of the cutting
edges of scientific disciplines and technology.
Panels with code "GAM"
fall in the realm of "Gaming"
Gamers don't often leave the gaming tables for panels, but there are
one or two times that a good panel or presentation will lure them out to
the program rooms. This is the track for those few good gaming topics --
which often coincide with other fannish interests (watch for "crossovers"...)
Panels with code "KID"
fall in the realm of "Family Friendly Programming"
Kids are fans too, and this track is set to bring them into the fold
by sharing with them all that first attracted us to speculative fiction
and fantasy. This track of programming is NOT intended to be a daycare
or babysitting service - but to provide families with children ages eight
to twelve with activities they can do together.
Panels with code "MED"
fall in the realm of "Media"
This category deals with movies, TV, video, electronic fandom and the
worldwide web.
Panels with code "SOC"
fall in the realm of "Socio-Political Topics"
Socio-Political topics lend fodder for fandom's endless speculations
of "What If..". Speculative fiction at its best starts with observable
fact and moves toward a believable possibility. These topics help provide
facts from credible sources and a forum for speculation.
Panels with code "RDG"
fall in the realm of "Readings"
Readings are a chance for fans to listen to an author read from her/his
own works.
Panels with code "AUT"
fall in the realm of "Autographings"
Autographings are a chance for fans to get autographs from their favourite
participants.
Q. I see WRI02 and WRI06 in the descriptions – what happened
to WRI03 through WRI05?
A. The process of programming begins by making a list of LOTS of ideas,
more than we can possibly use during the course of one convention. Each
is given an ID code so that we can keep track of it. By the time the convention
is scheduled, only those ideas that keep to our theme AND are chosen by
the participants actually get on the schedule (you can’t have a panel discussion
without panelists!) So, the "missing" codes are left out, and the ideas
are saved for other conventions. Oh! Now you know!
Program Item Descriptions
FAN 1: Club Fair
Begins: Fr2000
Location: E
FAN 4: Belly Dancing Workshop
Begins: SU1230
Location: D
FAN 14: Alien Archaeology Panel
Begins: Fr1800
Location: E
FAN 22: Reliving Your Childhood on e-Bay
Begins: FR1900
Location: E
(roundtable) Collecting nostalgia - Who's doing it? Who is your competition? Does this over-inflate prices, or will it increase the value of what you own? (combined with FAN23)
FAN 23: What to Collect, What Not to Collect
Begins: Fr1900
Location: E
(roundtable) Collecting vs. accumulating, what's the difference? How to find bargains. How to know if you are wasting your money. Should you collect only what you love? Protecting and displaying your collection (combined with FAN22)
FAN 24: Cuisine of Science Fiction
Begins: Fr1600
Location: A
FAN 131: SF Tube Talk
Begins: Fr1430
Location: D
What are the networks (and syndicators) thinking? Join SFTV.org webmaster Lee Whiteside for the latest news and rumors on genre television.
FAN 132: At the Movies
Begins: Su1000
Location: ABC
Barry Bard presents movie trailers for up and coming films and brings us all the free movie-related goodies we can carry away. (Same as FAN02)
FAN 133: Convention Closeout Panel
Begins: Su1600
Location: A
Did you like what happened at this convention? Come tell us what you want to see continued. Know something that could be done better? Come volunteer to help make it happen. The convention committee will be on hand, taking notes and names!
FAN 136: Art Show Walk-Thru
Begins: Fr2100
Location: Art Show
Join Art Show Director Ray Gish and our esteemed Guest of Honor Todd Lockwood as they walk through the Art Show, enjoying and interpreting the entries.
FAN 137: A Moment With: Alan Dean Foster
Begins: SA1000
Location: E
FAN 138: A Moment With: Catherine Wells
Begins: Sa1600
Location: D
FAN 139: A Moment With: Todd Lockwood
Begins: Sa1100
Location: E
FAN 140: A Moment With: Leslie Fish
Begins: Sa1700
Location: D
FAN 141: Meet the Pros
Begins: FR1900
Location: Lobby
Come mingle at this reception for our professional guests and participants.
FAN 142: Filk Concert
Begins: SA1130
Location: ABC
FAN 148: Masquerade Participant Meeting
Begins: SA1000
Location: Reading Room
Masqueraders will be advised of everything they need to know to be part of our Saturday Night Masquerade. Rules, expectations, helps and hints, dos and don'ts…
FAN 152: UFP's Sci Fi Jeopardy
Begins: FR2130
Location: BC
Join The United Federation of Phoenix for Sci-Fi Jeopardy and test your knowledge on all things Sci-Fi. We've also got brownies and some great prizes thanks to Barry Bard.
FAN 158: Regency Dancing
Begins: FR1930
Location: BC
Dancing is a celebration of bodies and a fun way to spend Friday night. Costumes only improve the atmosphere. Alice and Marty Massoglia host this very entertaining and educational event.
FAN 161: Amazing Mystery Panel
Begins: TH1800
Location: ABC
The amazing mystery panel - a special event for pre-registered attendees only!
FAN 162: The Dragon Page! - Interviews & more
Begins: continuous times throughout the convention
Location: Lobby
AUT 1: Autographs - Jaqueline Lichtenberg
Begins: Su1000
Location: lobby tables
AUT 2: Autographs - Hugh Gregory
Begins: Sa1600
Location: lobby tables
AUT 3: Autographs - Adam Niswander
Begins: Th2000
Location: lobby tables
AUT 4: Autographs - Michelle Welch
Begins: Fr1430
Location: lobby tables
AUT 5: Autographs - Janeen O'Kerry
Begins: Sa1100
Location: lobby tables
AUT 6: Autographs - Catherine Wells
Begins: Sa1230
Location: lobby tables
AUT 7: Autographs - David Williams
Begins: Fr1900
Location: lobby tables
AUT 8: Autographs - Michael Stackpole
Begins: Fr1500
Location: lobby tables
AUT 9: Autographs - Vera Nazarian
Begins: Fr1600
Location: lobby tables
AUT 10: Autographs - Jeff Mariotte
Begins: Sa1430
Location: lobby tables
AUT 11: Autographs - Maryelizabeth Hart
Begins: Sa1430
Location: lobby tables
AUT 12: Autographs - David Lee Summers
Begins: Sa1230
Location: lobby tables
AUT 13: Autographs - David Beaucage
Begins: Sa1000
Location: lobby tables
AUT 14: Autographs - Christine Beaucage
Begins: Sa1000
Location: lobby tables
AUT 15: Autographs - Leslie Fish
Begins: Fr2000
Location: lobby tables
AUT 16: Autographs - Todd Lockwood
Begins: Sa1330
Location: lobby tables
ART 2: Censorship and Artistic Freedom
Begins: Th2030
Location: D
ART 13: Bodypainting
Begins: Sa1600
Location: Demo Room
ART 19: How to Draw Dragons
Begins: SA1000
Location: Demo Room
ART 24: Origami Workshop
Begins: Fri1430
Location: E
ART 28: Rips & Rags: Costuming on a budget
Begins: Sa1100
Location: D
ART 32: Latex Body Painting with Mark Greenawalt
Begins: Sa2200
Location: Demo Room
Come and watch Mark Greenawalt, professional body painter, as he creates his latest masterpiece.
SCI 2: Solar System Exploration Today
Begins: Fr2000
Location: D
What are we doing to explore our celestial neighborhood?
SCI 4: Women and Space Exploration
Begins: Sa1800
Location: D
Women in science are more than role models for the next generation. Where have they come from, where are they now, and where do we want them to be in the future?
SCI 5: Modern Paranormal Investigations
Begins: Fr1900
Location: D
(roundtable) What new techniques are available to paranormal investigators? What's real and what's bunk?
SCI 18: After the Shuttle, What Next?
Begins: Sa1000
Location: C
The Space Shuttle was designed and built over twenty years ago and is now obsolete. We need a method of access to space that is both reliable and cheap. What launch systems should we be seriously considering?
SCI 20: Prospects for Mars
Begins: Sa1800
Location: D
Robert Zubrin says that we can go to Mars for as little as $20 to $30 billion. Can this really be done? If so, can we muster the political will to do so?
SCI 22: Should the first human to step on Mars be female?
Begins: Sa1800
Location: D
Does it matter what the gender of the first human on Mars would be? Can we imagine an all-female crew taking the trip? If not, why? And what do those reasons say about us?
SCI 24: Venus and Mars in popular culture
Begins: Sa2100
Location: E
SCI 27: NASA Space Science Update
Begins: Fr2100
Location: D
What's new with NASA? Discover what developments are occurring within the world's preeminent space program.
SCI 28: International Space Station Update
Begins: Fr2100
Location: D
SCI 37: The Mars Society and National Space Society
Begins: Th1900
Location:
SCI 38: Science Fact in Science Fiction
Begins: Fr1600
Location: B
And you thought Star Trek was faking it: n-dimensional space, string theory and imaginary mass from a science fiction point of view.
SCI 53: Computers and Science
Begins: Fr2200
Location: D
SCI 54: How China will build a Moon Base
Begins: Fr1900
Location: Reading Room
GAM 6: Changling: The Dreaming (LARP)
Begins: Sa1400
Location: other
Once upon a time, Fairies lived with all the imagination and glamour they could dream of. As creativity of humans dwindled, the Fey had to choose human hosts to survive the serge of banality. Join the fight to create and inspire creativity.
GAM 7: Vampire: The Masquerade (LARP)
Begins: Sa1900
Location: other
The end of times are so close, you can taste it. Vampires sit back and politic while mortals rampage through the streets looting and killing. Has the usefulness of the Masquerade ended?
GAM 14: Game culture
Begins: Fr1800
Location: A
GAM 16: Old gamers never die
Begins: Fr1800
Location: A
GAM 21: Character Creation in Gaming
Begins: Fr1430
Location: A
GAM 22: Writers, Gamers and GMs
Begins: Th2000
Location: A
GAM 24: LARP Systems
Begins: Th1900
Location: A
GAM 26: LARP - a place just for gaming
Begins: Th2100
Location: A
KID 2: Readings: bedtime stories
Begins: Fr2130
Location: Reading Room
Bedtime stories are fun, especially when you don't have to go to bed after you hear them!
KID 7: Once Upon a Time
Begins: Sa1300
Location: Demo Room
KID 18: Kids Poetry Workshop
Begins: Sa1000
Location: A
MED 01:
MED 2: At the Movies
Begins: Su 1000
Location: A/B/C
Barry Bard presents movie trailers for up and coming films and brings us all the free movie-related goodies we can carry away. (Same as FAN02)
MED 6: Roundtable: Joss Whedon's Buffyverse
Begins: Sa1230
Location: D
A roundtable discussion of the Buffyverse's past, present, and future. (combined with MED 19)
MED 11: Star Trek Lives!
Begins: Fr1800
Location: B
A festival of that we know as Trek! (combined with MED16)
MED 16: The Trek Liberation Front
Begins: Fr1800
Location: B
Has the Star Trek franchise reached its low point? Is Nemesis the last Trek movie ever? Can a new direction save Enterprise? Does anyone still care? Can fans make a difference? Find out what our panelists think. (combined with MED 11)
MED 19: Why I Love Buffy
Begins: Sa1230
Location: D
Is there a dichotomy in how teenage characters are handled on most TV programs? Are teen boy characters more often faced with an external challenge to solve, while teen girl characters are more often portrayed doing something "stupid".
MED 27: Film Editing on the Desktop
Begins: Th1900
Location: D
MED 29: Digital Film Production on a Shoestring
Begins: Th2000
Location: D
SOC 1: Designing Cultures
Begins: Su1230
Location: E
What is the best way to create a fictional culture for your characters? What works? What does not? Discover design tips with writers new and old. Same as WRI 01
SOC 7: Sex Toys of the Future
Begins: Fr2330
Location: B/C
Bennie Grezlik hosts this midnight panel, which begins with a twenty-minute presentation of historic sex toys, followed by a rather freewheeling round robin between the panel and the audience.
SOC 10: The Role of Fiction in Society
Begins: Sa1000
Location: D
Is fiction merely a means of escapism, or does fiction bear a responsibility to society and its members? What kind of responsibilities has fiction been given in the past and present, and were they or are they now reasonable?
SOC 14: Runes and Tarot Workshop
Begins: Fr1430
Location: E
SOC 17: Personal Protection in the Wake of 911
Begins: Fr1800
Location: D
WRI 3: Vampires as Heroes
Begins: Sa1330
Location: E
Are vampires ready for the epic treatment? Is heroism as virulent as vampirism itself? Vampires have developed from villains to anti-heroes to full fledged heroes. Get ready to be bitten by the vampire-reading bug!
WRI 6: Designing Theologies
Begins: Sa1900
Location: E
What is the best way to create fictional religions for your characters? What works? What does not? Obtain design tips with writers new and old.
WRI 7: Dark Fantasy--Why Is It Not Written Any More?
Begins: Sa1500
Location: E
(Roundtable Discussion) Why is dark fantasy continuing to get less and less dark? How can this trend be reversed? Can it?
WRI 9: What Makes It an Epic?
Begins: Sa1600
Location: E
What makes a series epic vs. what makes a single book an epic? Do all epics share something in common?
WRI 10: The Role of Fiction in Society
Begins: Sa1000
Location: E
WRI 12: Designing Time Travel
Begins: Fri2100
Location: E
(Roundtable Discussion) Time travel has always been fraught with peril--both for characters and the writers challenged with designing it. How much is science-based and how much is pure fantasy?
WRI 14: Creating Sidekicks
Begins: Sa1400
Location: D
Sidekicks can be difficult to design. What happens when the sidekick becomes more interesting than the protagonist? How can sidekicks be prevented from upstaging their partners? What makes a sidekick desirable?
WRI 19: Collaboration Over the Internet
Begins: SA1230
Location: E
(Roundtable Discussion) With this topic, not only is collaborating over the Internet discussed, but we also address the growing role of The Internet in the future of publishing.
WRI 23: Crossing Over...Genres
Begins: Sa1000
Location: B
Romance and Fantasy. Fantasy and History. Mystery and Fantasy. The genre of Fantasy, once (and still in the eyes of many) clearly defined as falling into dangerous stereotypes, is now branching out into other genres, reaching a wider audience.
WRI 38: Rediscovering SF's past
Begins: Su1400
Location: D
What stories have been forgotten or overlooked that should be on everyone's must read list? What stories are better left forgotten?
RDG 1: A reading
Begins: Fr1530
Location: Reading Room
Join Author Michelle Welch as she presents a selection from her new novel, "The Bright and the Dark"
RDG 2: A reading
Begins: Fr1430
Location: Reading Room
Join Author Adam Niswander for a reading from his works.
RDG 3: A reading
Begins: Fr1800
Location: Reading Room
Join Bennie Grezlik for a reading of "Bubba Rap"
RDG 4: A reading
Begins: Sa1500
Location: Reading Room
Join Local Author GOH Catherine Wells for her short story "Point of Origin".
RDG 5: A reading
Begins: Sa1400
Location: Reading Room
Join Author Marik Krieghbaum for a selection from "Skeevix the Carnivorous Balloon"
RDG 6: A reading
Begins: Fr1630
Location: Reading Room
Join Author Michael Stackpole for a selection from his "A Secret Atlas"
RDG 7: A reading
Begins: Sa2100
Location: Reading Room
Join Author Vera Nazarian for a selection from "The Clock King and the Queen of the Hourglass"
RDG 8: A reading
Begins: Fr1600
Location: D
Author David Lee Summers presents tales of Dragons!
RDG 9: A reading
Begins: Sa1100
Location: Reading Room
Author David Beaucage presents "The Howlings"
RDG 10: A reading
Begins: SA1230
Location: Reading Room
Author Christine Beaucage presents "Come and See"
RDG 11: A reading
Begins: Sa1600
Location: Reading Room
Join Author Maryelizabeth Hart for selections from her works.
RDG 13: A children's Reading
Begins: Fr1600
Location: C
Author Maryelizabeth Hart presents readings for children.
RDG 14: A children's Reading
Begins: Fr1430
Location: C
Author Christine Beaucage presents "The Lonely Giant"
RDG 15: A children's Reading
Begins: Sa1900
Location: Reading Room
Author David Lee Summers presents his retellings of Grimm's tales.
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